Welcome to the LetMeFail
Activities Zone

Mistakes are the fuel for learning, curiosity is your compass, and wild ideas rule!

In this zone, you’ll launch things, drop things, build things, and even break things—all to explore, improve, and try again. The goal isn’t to be perfect the first time, but to see how many ways you can twist, stretch, and flip your “flops” into great ideas.

The LetMeFail Guidebook

This easy-to-use guidebook will help you lead your students through fun “failures” that foster creative thinking, resilience, and self-discovery.

download book

Your Downloadable Challenges:

Bull’s Eye Egg Drop Mission

Build a capsule to keep an egg safe from a 9-foot drop—and land it right on the bull’s-eye before the sea serpent gets it first!

Count the Squares Challenge

Your first answer is rarely your best. Count all the hidden squares, then dig deeper to find every single one you missed.

Failing on Purpose Exercise

Make the worst ideas you can, then flip them into amazing solutions nobody saw coming.

Game of Never

Start with something you’d never do or never choose—then flip it into a surprising, brilliant idea that might be hiding in your blind spot.

Marshmallow-Spaghetti Challenge

Build the tallest spaghetti tower you can… with a marshmallow on top! Fail big, then build even better.

Napkin Pitch

Sketch your big idea on the back of a napkin, find its “fail points,” flip them into strengths, then pitch your idea with confidence.

Opposite Thinking Adventure

Create the world’s worst idea on purpose—then flip it into a brilliant, world-changing one.

Paper Airplane Challenge

Fold, fly, flop, and redesign until you’ve created your ultimate paper flyer.

Printable Stickers

Place these stickers on your computer, books, mirror, anywhere you want a burst of inspiration.

SuperHero Showdown

Meet Missy Takes and Max Perfection, then design your own superhero who grows stronger from mistakes.

Upside-Down Drawing Challenge

Flip your paper and draw what you see upside down—you’ll see your art in a whole new way!

Wild & Wacky Contraption

Build a 26-step Rube Goldberg-style machine to get a marble into a cup—make it silly, noisy, and spectacular.

Classroom Activities

Join 16-year-old inventor Anthony Hartman in these classroom activities that are doomed for failure! Anthony will explain each challenge and the equipment you need to try it yourself. Projects are listed from easiest to hardest.

Build & Float a Paper Boat

Build & Break a Bridge

Race a Mousetrap Car

Build and Send a Bottle Rocket